Combat
Novice
Written
Designer
Build your first capture the flag level inside of Crayta while learning about how to add combat to your game.
Obstacle Game Mini-series #2: The Locked Door
Novice
Written
Designer
In the second of the Obstacle Game Mini-Series you will learn how to make a locked door that you can open remotely and automatic doors.
Obstacle Game Mini-series #3: Spinning Saws
Novice
Written
Designer
In the third of the Obstacle Game Mini-Series you will learn how to make it looks like you have destroyed a fan to gain access into a new area and how to add spinning saw blades as a obstacle to avoid at all costs.
Event Functions in Crayta Scripts
Novice
Written
Programmer
How to access the existing event functions that are built into the Crayta API. These can be used to hook into events like when a script is initialised, when a player takes damage or logs into the game.
Player Animation: Grips, Actions and Events
Novice
Written
Programmer
Grips can be used to make your player behave like they are holding a weapon or carrying an item in their hands. This guide will go through the types of grips that are available and some sample code on how to implement it on your player.
Crayta Tutorial: Making games out of Creator Challenges
Novice
Video
Designer
Programmer
In this tutorial Andy takes a look at interesting ways that Creator Challenges can be used as the main mechanic within a game. Follow along and create fun ways to further engage players into your games!
Crayta Tutorial: Working with events
Novice
Video
Designer
Programmer
In this tutorial Andy takes us through how you can easily build game logic by using the Events system, which allows you to minimise the amount of coding you have to do, or even doing away with it altogether! The events system is accessible in both advanced and basic mode so take take a look and see how you can use it in your games.
Using events
Intermediate
Written
Designer
By using the events system you can make your character interact with various entities inside of Crayta.